About SuperShopaholic

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SuperShopaholic

AGPL-3.0-or-later
SuperShopaholic is a tiny game that is really a sociopolitical statement about the pointlessness of consumerism. You steer an infinite shopping cart through an infinite mall, frantically swooping goods off the shelves into a cart that never fills. There is no finish line. There never was. The "rewards" are the joke: you grind to unlock the ability to consume faster, and the prizes are absurd status symbols that, once bought, change nothing. Mechanics: * Grab everything. Emoji products fall down the mall; catch them for cash. * Power-ups are the fantasy. Grab a GOLD card or a rarer BLACK card to shop faster with a 2x / 4x money multiplier. The reward for consuming is the ability to consume harder. * Status symbols. Periodic BUY NOW events offer a Ferrari, Yacht, Mansion or Private Jet. Buy it and it joins your trophy shelf, and then absolutely nothing changes. You keep shopping. * A STATUS meter fills up and, as the game helpfully notes, it doesn't do anything. * No win state. The speed only ever increases. Controls: tap or drag to move the cart. A hardware keyboard works too (left/right or A/D, P to pause). Technical notes: * Fully offline. The app requests no permissions and makes no network connections. The whole game is a single self-contained HTML page bundled in the app and rendered in a WebView (HTML5 canvas, vanilla JavaScript, Web Audio for synthesized sound effects; no audio assets, no tracking, no ads). This game critiques the enclosure of things; its license resists the enclosure of itself. SuperShopaholic is free software under the GNU Affero General Public License v3.0 (AGPL-3.0-or-later). The AGPL's network clause means anyone who hosts a modified version must also share their source with players. Source is always one click away: https://gitlab.com/jave/supershopaholic
License
AGPL-3.0-or-later
Privacy
Ad-Free, Open Source, No Tracking
Platforms
Android

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